Armor (shield), uncommon
When attacked and if the attack misses, roll a d100 (Uses 1 charge)
1-40 attacker gets 1d4 fire damage
41-80 attacker gets 1d4 acid damage
81-100 attacker gets 1d4 fire damage and 1d4 acid damage.
During a long rest it recharges 1d4 + 2 charges
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Upon activation, using 1 charge. , Combat, Warding
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