Wand, artifact (requires attunement by a Spellcaster)

You have a +3 bonus to spell attack rolls and to the saving throw DCs of your spells.

Spell Turn (1/Short or Long Rest, Recharge 6). Upon a successful Counterspell, you can immediately choose to redirect the spell towards another creature within range as part of the same reaction, or store it for future use. Only one spell can be stored at a time, and a spell can’t be turned while another is stored. When turned, the spell uses your Spell Save DC and Spell Attack Bonus, and you assume concentration on it, if required. After turning a spell, you can’t use this feature until you finish a short or long rest. Alternatively, whenever a spell is cast within 60 feet of you, roll a d6. On a 6, you regain the use of this feature.

Vim Pulse (Prof/Long Rest). Once per turn, immediately after you or a creature you can see within 60 feet of you fails on a Skill check or a Saving throw, you can choose to add an extra 1d6 to the roll, potentially turning it into a success.

Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, Spellcaster, Buff, Combat

Item Tags: Buff Combat

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