Ardor’s Horizon is a stunning work of art as much as it is a weapon of great power. Its elegant, recurved frame is crafted from a blend of crimson wood and silver-veined ebony, glowing faintly with an inner warmth that suggests it holds the essence of a living flame. The bow is adorned with intricate engravings depicting cascading flames and rolling horizons, evoking the image of the sun setting over a fiery battlefield.
The string shimmers with golden light, appearing almost ethereal. When drawn, the bow emits a soft hum, resonating with a tune that seems to echo through the planes. The arrows, conjured when the string is pulled, appear as shafts of glowing ember, their tips burning with flickering, radiant fire.
Damage
- 1d8 + Dexterity modifier (Piercing Damage)
- Additional 1d6 Fire Damage on a hit
Special Properties
- Arrows of the Horizon:
- Ardor’s Horizon creates its own magical ammunition when the bowstring is pulled. These arrows are composed of concentrated fire and light and dissipate moments after impact, leaving no physical trace.
- Blazing Arc:
- Once per short rest, the wielder can unleash a devastating horizontal arc of fire. All creatures in a 20-foot cone must make a Dexterity saving throw (DC = 8 + proficiency bonus + Dexterity modifier) or take 4d8 fire damage, half as much on a successful save.
- Beacon of Resolve:
- When an ally within 60 feet is struck by an enemy, the wielder can use their reaction to fire a blazing arrow at the attacker. If the arrow hits, the target takes the usual damage plus an additional 2d10 radiant damage.
- Dawning Radiance:
- While attuned to Ardor’s Horizon, the wielder has resistance to fire damage. Additionally, once per long rest, the wielder can invoke the bow’s latent energy to create an aura of fiery radiance in a 30-foot radius for one minute. Enemies within the aura take 1d10 fire damage at the start of their turn, and allies gain advantage on saving throws against being frightened.
- Sunlit Draw:
- When the wielder draws the bow under direct sunlight, its attacks gain an additional 1d6 radiant damage.
Weight and Value
- Weight: 3 lbs
- Market Value: Priceless (artifact-level)
- Black Market Value: 120,000 gold pieces (due to its unmatched power and rarity)
Lore and Background
Ardor’s Horizon was forged during the final days of the Celestial War, said to have been imbued with the essence of the dying sun by a circle of druids and master artificers. It was wielded by a hero who stood against encroaching darkness, their arrows igniting the skies and driving back shadowy hordes.
Legends tell that the bow was lost in the volcanic heart of Drakthar during an epic battle, guarded by an eternal sentinel of flame. Many believe it calls out only to those destined to protect the balance of light and dark.
Additional Roleplay Features
- Visual Effects:
- When fired, Ardor’s Horizon leaves trails of glowing ember in the air, creating a dazzling display.
- Personality:
- Some claim the bow has a faint sentience, gently guiding its wielder with whispers of encouragement or warnings of danger.
- Aura:
- While wielded, the bow subtly warms the air around it, providing comfort in cold climates and causing subtle discomfort to those aligned with darkness or shadow.
Summary
Ardor’s Horizon is a weapon for champions of light, offering both immense destructive power and protective abilities. Its radiant elegance and connection to the natural cycle of light and fire make it a legendary artifact sought by adventurers and revered by
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Fire, Resistance: Fire, short rest, Damage, Buff, Combat, Ammunition, Heavy, Range, Two-Handed, Slow
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