The Artificer’s Warhammer is a masterpiece of both craftsmanship and arcane artistry. Its haft is forged from tempered bronze, adorned with intricate engravings of gears, runes, and delicate arcane circuitry that pulse faintly with a golden hue. The head of the hammer is a symphony of design: a blend of reinforced steel and enchanted crystal inlays that shimmer with ethereal energy.
At the center of the hammerhead rests a brilliant, multifaceted gemstone—known as the Heartstone—set within a radiant, star-shaped rune. From the gemstone dangle delicate silver chains, each tipped with an arcane focus or key-like ornament, symbolizing the hammer's dual purpose as a weapon and a tool of creation. The entire weapon exudes an aura of ingenuity and latent power, humming softly as though alive.
Damage
- 1d8 Bludgeoning (one-handed) or 1d10 Bludgeoning (two-handed)
- Additional 1d6 Force Damage on a hit
Special Properties
- Arcane Channeling:
- The hammer acts as an arcane focus. While holding it, an attuned artificer can cast any spell that requires material components without needing the components, provided they are not consumed.
- Reforging Strike:
- When the hammer strikes an object or construct, the wielder can expend a spell slot to repair it. The object regains hit points equal to 2d10 + the spell slot level.
- Craftsman’s Insight:
- While attuned, the artificer has advantage on all checks made with tinker's tools, smith's tools, and alchemist’s supplies.
- Once per long rest, the wielder can cast Fabricate without using a spell slot.
- Artificer’s Wrath:
- The wielder can unleash a devastating attack by channeling stored energy. Once per short rest, they can declare a Wrathful Strike, dealing an additional 6d10 Force Damage to a single target. If the target is a construct or object, this damage is doubled.
- Empowered Infusion:
- While attuned, the artificer can maintain one additional infusion beyond their normal limit.
Passive Abilities
- Runic Guidance:
- The engraved runes on the hammerhead softly glow in the presence of magical traps or constructs, granting the wielder advantage on checks to detect and disarm such traps.
- Arcane Storage:
- The hammer can store up to three spell slots (total level not exceeding 9). These slots can be used to cast spells as if from the wielder’s spell list.
Weight and Value
- Weight: 6 lbs
- Market Value: Priceless (artifact-level, though valued at approximately 250,000 gold pieces)
- Black Market Value: 400,000 gold pieces (sought after by artificer guilds and collectors)
Lore and Background
The Artificer’s Warhammer was forged by a coalition of master artificers during a time of great need, when constructs of immense power threatened to overrun the land. It was created as a tool of defense and creation, a weapon to destroy and rebuild. The Heartstone, believed to be a fragment of an astral star, provides the hammer with its immense power.
Legends claim that the hammer bonded with its first wielder, a gnome artificer named Brennix Forgesoul, allowing him to rally his people and turn the tide of the war. The hammer has since passed through many hands, appearing in moments of great need, often drawn to artificers who exemplify both ingenuity and resilience.
Additional Roleplay Features
- Dynamic Visuals:
- When wielded in combat, the Heartstone flares brightly with every strike, leaving behind shimmering arcs of energy.
- Adaptive Personality:
- Some claim the hammer has a subtle sentience, nudging its wielder toward innovation and invention. It may hum approvingly when a clever idea is executed or glow brighter when near potential solutions to problems.
- Aura of Craftsmanship:
- The wielder’s tools appear sharper, sturdier, and more efficient while the hammer is attuned. This effect extends to allies within 10 feet.
Summary
The Artificer’s Warhammer is more than a weapon—it is an artificer’s ultimate tool, offering unparalleled benefits for crafting, repairing, and combat. It embodies the union of intellect and strength, making it a legendary artifact for those who embrace the art of creation.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Force, artificer, Damage, Buff, Combat, Versatile, Push
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