Weapon (longbow), legendary (requires attunement by a by Ranger or Fiend)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

This bow is crafted from blackened wood adorned with bone inlays, and the portrait of a crying woman carved above the grip. The string appears to be made from ragged cloth and is cold to the touch regardless of weather or temperature. When you touch it, your heart is filled with a deep feeling of melancholy for a brief moment.

An arrow that's fired from the bow deals an extra 1d4 Psychic damage to creatures with the Frightened condition

The bow has 7 charges and regains 1d6 + 1 expended charges after you take a Long Rest. While holding the bow, you can use an action to expend 1 or more of its charges to use either of the following properties depending on your Ranger level.

Dreadful Shot (Ranger level 5). For each charge you expend, you fire a magical arrow of pure dread from the bow. On a hit, the target  and one other creature within 10 ft. must succeed on a Wisdom saving throw or have the Frightened condition for 1 minute.

Dreadful Volley (Ranger level 11). For each charge you expend, you fire a magical arrow of pure dread from the bow into a point that you can see within 120 feet of you. Dread filled screams can be heard inside a 20-foot-radius sphere centered on the point. Each creature in the area must succeed on a Wisdom saving throw or drop whatever it is holding and have the Frightened condition for 1 minute.

A creature Frightened by this bow takes the Dash action and moves away from you by the safest route on each of its turns unless there is nowhere to move. If the creature ends its turn in a space where it doesn't have line of sight to you, the creature makes a Wisdom saving throw. On a successful save, the effect ends on that creature.

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage: Psychic, by Ranger or Fiend, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow

Item Tags: Damage Combat

Eemanor45402

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