Weapon (longsword), uncommon (requires attunement by a a fighter level 3 or higher)
  • The Sword of Inert Sentience is more than a blade—it’s a construct hunter's perfect tool. Its silvered edge is inscribed with elegant, glowing sigils that pulse faintly, almost like a heartbeat. The hilt is crafted from a dark, polished metal and feels unnaturally warm to the touch. While attuned, the wielder often hears faint, analytical whispers when constructs are nearby, as though the blade itself is offering tactical insights.

When swung, the sword leaves a shimmering trail of faint blue energy in its wake, a ripple of disruptive magic designed to short-circuit constructs. Its hum grows more pronounced in battle, particularly when its power is focused on destroying mechanical or magical foes.

The sword’s true strength lies in its ability to disrupt the essence of constructs, stunning them with precise strikes and rendering them vulnerable. In moments of desperation, the blade can unleash its stored arcane energy, repelling mechanical enemies with a surge of raw force. Despite its eerie awareness, the sword does not speak directly, leaving its

You have a +1 bonus to attack and damage rolls made with this magic weapon.

 

  • Construct Disruption: When you strike a construct with this sword, the construct must succeed on a DC 15 Wisdom saving throw or be stunned until the end of its next turn.
  • Resonant Feedback: When the wielder successfully stuns a construct, they gain temporary hit points equal to half the damage dealt by the attack.
  • Sentient Awareness: The sword can sense the presence of constructs within 60 feet. It softly hums in their presence, louder if they are hostile. While attuned to this sword, you gain advantage on Wisdom (Perception) checks to detect constructs, and you can cast Detect Magic once per day without expending a spell slot.
  • Arcane Awakening (Recharge 6): As a bonus action, you can cause the sword to emit a pulse of disruptive energy. Each construct within 15 feet of you must succeed on a DC 15 Constitution saving throw or take 2d10 force damage and be pushed 10 feet away from you.

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, a fighter level 3 or higher, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

SentientSteel

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