Engraved on a tiny collar around it's neck is the dragon's name. (Investigation Roll: DC 16 - reduced to 11 with magnifying glass or jewelers' tools)
Upon hearing the command word (it's name), the small dragon will become animated, drops the spherical gem into the wearer's hand. The gem enlarges to the size of a tennis-ball.
Dormant: Once animated, the dragon can travel up to 120ft away. The wearer can choose to see through the dragons eyes or have the dragon's vision displayed in the orb.
The dragon can follow telepathic instructions from the wearer.
The dragon can fit under most standard doors, unless magically sealed or stated otherwise (eg: sliding doors.)
The dragon can be animated once each day as a guard and acts in the same manner as the Alarm spell.
As well as mental and/or audible, the wearer can also choose visual, the orb will glow producing light (of the wearer's chosen colour) in a 5ft radius.
Awakened: When the amulet reaches an awakened state, it can be animated during combat as a free action. Once animated the dragon acts after the wearers turn.
AC: 10 + Wearer's Spell Casting Modifier
Attack: +2 to hit
Damage: Bite (piercing) 2d4 + Wearer's Spell Casting Modifier
Exalted: When the Amulet reaches an exalted state it gains the ability to cast Fly on the wear. Draconic wings grow from the wearer's back, and lift you into the air, giving you a flying speed equal to your walking speed for up to 1 hour.
If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
This ability can be used twice between long rests.
Notes: Jewelry
Previous Versions
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5/31/2022 5:42:08 AM
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11
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5/31/2022 5:43:55 AM
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1/18/2025 3:02:58 AM
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41
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1/18/2025 3:09:20 AM
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38
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1/18/2025 3:19:56 AM
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39
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