Weapon (dagger), common
- Damage: 1d8 + 2 piercing damage
- Range: 100 feet (normal), 200 feet (long)
- Ammunition (2 at a time): You can throw two Batarangs as part of a single attack action. If you do, each attack roll is made separately, and you must target different creatures or objects for each throw.
Special Features:
- Returning Property: The Batarang magically returns to your hand immediately after the attack, regardless of whether it hits or misses.
- Non-Lethal Option: You can choose to knock a creature unconscious rather than kill them with a Batarang, as long as the creature is reduced to 0 hit points.
- Silent Strike: The Batarang makes no sound as it flies through the air, granting you advantage on Stealth checks when attacking from hiding.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Thrown, Nick
Comments