Armor (shield), legendary (requires attunement by a Must be attuned by a Cleric or Paladin of Bahamut.)

This sleek and plain shield is one of legends, said to have been made from one of Bahamut's scales that fell from him during his fight against Tiamat.  The shield is made of pure platinum, with a small leather strap on the back.  It emits a radiant glow that fills a 15' radius around the shield with radiant light, which can be toggled on and off.  The shield is unwieldable unless attuned, due to it's extremely heavy weight.  Once attuned, however, it becomes as light as a feather for the user.

The shield also acts a spell focus for the wielder once attuned.

The Shield provides an additional +2 AC and when used as a spell casting focus, adds +2 to spell attack rolls and +2 to Spell DC.

Divine Healing

Whenever the wielder cast a healing spell onto a target, the targets receives additional healing equal to the casters Wisdom modifier (minimum of 1).  This is in addition to the normal healing effects of the spell.

Actions

Aura of Radiance - 1/Long Rest - Lasts for 1 minute - As an action, the wielder can expend a Cleric or Paladin spell of 1st level or higher to create a 10-foot radius aura of healing for 1 minute.  Any creature that is not a chromatic dragon, gains temporary hit points equal to 2x the spell slot used (using a 3rd level spell grants 6 temporary hit points) at the start of each of its turns.  

Aura of Light - toggleable - As a bonus action, the wielder can turn the radius light emitting from the shield in a 15' radius on or off.  When on, stealth based checks using sight automatically fail.  When toggled on, the light will blind any fiends or undead unless they make a constitution saving throw of DC 15.  Any other creature within the light, excluding chromatic dragons, will gain advantage of concentration checks.

Wings of Bahamut - 1/Long Rest - Lasts for 1 minute - As an action, the wielder can summon ethereal dragon wings that grant a flying speed of 60'.

Reactions

Scales of the Blessed - 1/turn - On any critical hit received within 30' of the wielder, the wielder may use a reaction grant half of the damage done as temporary health to any character within 30' of the wielder after the damage is received.

Fate Breaker - Once used, the shield loses all magic until the shield bathes in moonlight uninterrupted for 6 hours - When a creature, not the wielder, takes damage that would either kill the character or reduce it to 0 hit points, the wielder may use Fate Breaker to instead reduce the damage to leave the creature with 1 HP.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, Must be attuned by a Cleric or Paladin of Bahamut., Combat, Warding

Item Tags: Combat Warding

tchristianhartman

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