The edges of this Greataxe seem to never dull and gleam blood red. On a successful attack role the target must make a DC 13 Constitution saving throw. On a failed save the target starts to bleed and takes 1d6 Necrotic damage on each of its turns. The target or an ally may use an action to make a DC 13 (Medicine) check to stop the bleeding.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Damage: Necrotic, Bonus: Magic, 8 Hour Rest, Heavy, Two-Handed, Cleave
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