Weapon (battleaxe), very rare (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic axe.

The axe deals maximum damage when you hit a nonmagical object, a construct or a structure with it.

Rending Strike:

When the axe hits a target, if the roll exceeds the target's AC by 5 or more, you can add an additional weapon dice to the damage roll.

Earthshatter:

This weapon has 3 charges, and regains all expended charges daily at dawn. You can expend 1 charge to forgo one of your attacks to slam the ground in front of you, shattering the earth in two.

Each creature in a 15-foot cone must succeed on a DC 17 Strength saving throw. A creature takes 5d8 bludgeoning damage and falls prone on a failed save, or half as much damage on a successful one. Medium or smaller creatures in the area of this slam attack make the saving throw at disadvantage 

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

ThePrickt

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