Wondrous Item, rare (requires attunement)

These supple leather gloves are almost like another skin. Fine threads of coppery metal run throughout their construction, increasing in density near the finger tips.

When you cast a spell which deals damage, take note of one of the damage types that spell would deal, and add a charge to the gloves. The gloves can only hold one charge.

When you hit with a melee attack, you can spend a charge in the gloves to have it deal 1d6 damage of a damage type that was noted.

When you succeed on a saving throw against a spell that targets only you and these gloves have a charge, you can choose to deal this damage to the caster of the spell of the noted damage type. 

KurtTaylor

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