This armor is forged from the essence of planar boundaries, adorned with jagged, razor-sharp sigils reminiscent of the Lady of Pain's enigmatic crown. Its surface shifts with shadowy patterns and faint runes, constantly exuding an aura of dread and awe.
Special/Passive Abilities
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Aura of Exile
While attuned and wearing the armor, creatures within 15 feet of you must succeed on a DC 20 Charisma saving throw at the start of their turn or be magically teleported 30 feet away to an unoccupied space of your choice. Teleportation is blocked if no suitable space exists within 120 feet. -
Sigil’s Blades:
- Action: The wearer conjures the Lady of Pain’s iconic floating metallic blades, which strike all enemies within 60 feet.
- Effect: Creatures in range must make a DC 25 Dexterity saving throw or take 10d10 slashing damage plus 10d10 force damage. Those reduced to 0 hit points are disintegrated.
- Recharge: 1d4 days.
- Dreadguard: Spectral tentacles erupt from the armor, granting the wearer a necrotic version of spirit guardians (roll d6) cast at 5th level.
- FORGE BONUS: GUARDIAN. While within your territory, you gain a +4 bonus to your AC.
Passive Abilities
- Absolute Control of Sigil:
The wearer becomes the de facto ruler of Sigil. - All portals in the city are under their control; the wearer can open, close, or redirect them at will as a free action.
- Any mortal creature attempting to harm the wearer within Sigil must succeed on a DC 25 Wisdom saving throw or be banished to a random plane.
- Planar Nexus:
The wearer gains perfect knowledge of all planar portals in Sigil and their destinations. They can sense any creature entering or leaving the city and its purpose for being there. - Immortality Within Sigil:
While in Sigil, the wearer cannot age, die, or be permanently harmed. Any damage taken is instantly regenerated, and death effects or disintegration attempts fail outright. - Sigil’s Sentience:
The wearer gains an intuitive bond with Sigil itself. They can telepathically communicate with the city, gaining detailed knowledge about its inhabitants, structures, and ongoing events at all times. - Dominion Over Reality (Limited):
The crown grants the wearer reality-warping abilities within Sigil. The wearer can reshape buildings, streets, or even entire districts with a thought, effectively casting Wish (non-harmful uses only) once per short rest. - Necrotic Plate: You gain a +6 bonus to AC while attuned to this armor. You gain a bonus 30 HP while attuned to this armor. You gain resistance to radiant damage while attuned to this armor.
Active Abilities
- Labyrinthine Rebirth:
- Action: The wearer can trap a creature in a personal pocket-plane labyrinth.
- Effect: The target must make a DC 24 Intelligence saving throw. On a failure, they are banished to a unique planar maze (as the Maze spell, but they cannot escape without the wearer’s consent). Time in this labyrinth is subjective, lasting as long as the wearer desires.
- Exile of Eternity:
- Action: The wearer chooses a creature within 120 feet and forcibly expels them from Sigil.
- Effect: The target must succeed on a DC 25 Charisma saving throw or be ejected to a random plane of existence. This effect ignores immunity to banishment and plane-shifting effects.
- Recharge: Once per long rest.
- Infinite Portals:
- Action: The wearer can open up to 10 planar portals anywhere in Sigil.
- Effect: The portals can connect any locations, planes, or dimensions the wearer has knowledge of. The portals can remain open for 1 hour or be dismissed early. Creatures stepping through are at the mercy of the wearer’s chosen destination.
- Multiverse Command:
- Action: The wearer can impose their will on planar forces.
- Effect: The wearer chooses a 1-mile radius in Sigil. Within this area:
- All spellcasting is nullified (including Divine Intervention and Wish).
- Planar creatures (fiends, celestials, elementals, etc.) must succeed on a DC 26 Charisma saving throw or be enslaved to the wearer for 24 hours.
- The wearer can change the area’s gravitational pull, climate, and magic levels at will.
- Recharge: Once per week.
The Eyes of Pain:
- Action: The wearer shoots out a large red beam of death straight at a target in a 300ft radius. The target must succeed on a DC 31 Con Save or take 600 unknown damage and be disintegrated permanently without revival or resurrection.
Sigilbound Immortality
When you drop to 0 hit points, you immediately stabilize. You cannot be killed outright unless disintegrated. If you die while wearing the armor, your soul becomes bound to it, preventing resurrection until the armor is destroyed.
CURSE: While attuned, your insight suffers a -5 penalty.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Notes: Resistance: Radiant, attuned by the one who attuned to the crown of Sigil, Creation, Combat, Cursed, Hallowed Dark
Previous Versions
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