Random Properties.
- While attuned to the artifact, you gain proficiency in Nature and Survival skills.
- While attuned to the artifact, you can’t be blinded, deafened, petrified, or stunned.
- While you are attuned to the artifact, your flaw is amplified.
Properties of the Mortar. The mortar is a Tiny stone bowl. However, the mortar increases in size to accommodate anything you place inside, expanding—if there's enough space—up to Large size, meaning it can hold even a Large creature.
Properties of the Pestle. The pestle is a 6-inch long, worn stone tool. Once during your turn while you are holding the pestle, you can extend it into a quarterstaff or shrink it back into a pestle (no action required). As a quarterstaff, the pestle is a magic weapon that grants a +3 bonus to attack and damage rolls made with it.
The pestle has 12 charges. When you hit with a melee attack using the pestle, you can expend up to 3 of its charges to deal an extra 1d8 force damage for each charge expended. The pestle regains all expended charges daily at dawn.
Perfect Tools. While holding the mortar and pestle, you can use your action to say the name of any nonmagical plant, mineral, or fluid and an amount of the material worth 10 gp or less. The mortar instantly fills with the desired amount of that material. Once you use this action, you can't do so again until you finish a short or long rest.
You can also use the artifact as alchemist's supplies, brewer's supplies, cook's utensils, an herbalism kit, and a poisoner's it. You have advantage on any check you make using the artifact as one of these tools.
Primal Parts. As an action while the pestle and the mortar is within 5 feet of you, you can command the pestle to grind. For the next minute, or until you use your action to verbally command it to stop, the pestle moves on its own, grinding the contents of the mortar into a mush or fine powder that's equally useful for cooking or alchemy. At the start of each of your turns, whatever is in the mortar takes 4dl0 force damage. If this reduces the target's hit points to 0, the target is reduced to powder, pulp, or paste, as appropriate. Only magic items are unaffected. If you wish, when the pestle stops, you can have the mortar separate its contents — like powdered bone, crushed herbs, pulped organs — into separate piles.
Traverse the Night. The mortar functions as a Teleportation Circle. While attuned you and creatures of your choice may use the Mortar as a teleportation destination. If you are holding the pestle while you are inside the mortar, you can use your action to verbally command the mortar to travel to a permanent teleportation circle of your choice whose sigil sequence you know. This casting takes 1 minute during the day, and is instantaneous at night.
Home is Where the Heart is. You can instead teleport a corpse through the Teleportation Circle. The corpse vanishes and appears within 5 ft of it's closest loved one in life. If none exist, the teleportation fails.
Destroying the Mortar and Pestle. The mortar and pestle are destroyed if they are crushed underfoot in the Grey Wastes of Hades.
Notes: Baba Lysaga's Mortar and Pestle. These signature tools of Baba Lysaga are a single artifact for purposes of attunement. Should the two objects become separated, the pestle appears next to the mortar at the next dawn.
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