This bag has an interior space considerably larger than its outside dimensions however its exterior looks like a tattered bag with different materials stitched together , roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag will lead into a few things that will happen
Object Purpose
DM rolls a d20 doesn't tell the players what the purpose is straight away its for players to work it out
1.The object opens a lock
2.The object contains other objects (roll object again)
3.The object makes a duck noise
4.The object glows blue
5.The object can be used as a health potion
6.The object lets the user to ask one question to the gods and depending on what god the user gets if the information will be helpful or not
7.The object is used as a map
8.The object can be used as a weapon
9.The object attracts animals or monsters (roll odds or evens)
10.The object can be used as a key
11.The object creates food or water (roll odds or evens)
12.The object duplicates or copies other objects (roll odds or evens)
13.The object cures a curse
14.The object acts as a translator (two day use)
15.The object stores or gathers information (roll odds or evens)
16.The object is a clue to a puzzle
17. The object contains Individual Treasure Challenge 5-10 (see dungeon masters guide and the object disappeared with a fart noise)
18.The object contains Gemstones (roll 2d12 for Gemstone in the dungeon masters guide and then roll odds or evens on value the object then jumps back into the bag by itself with a "wheee" sound )
19.The object has no purpose
20.The object contains Treasure Hoard 0-4 (check dungeon masters guide)
Object
1. A mummfied goblin hand
2. A piece of crystal that faintly glows in the moonlight
3. A gold coin minded in a unknown land
4. A diary written in a language you don't know
5. A brass ring that never tarnished
6. A small glass bird that when set down near water it dips its head in as if to get a drink
7. A lady's coin purse that contains two sharp fangs
8. A small sea conch with the words "From the beginning painted on the lip
9. A frost-covered silver locket that's frozen shut
10. A seal which imprints a mysterious, unknown coat of arms into hard rock
11. A wing from someone executed by beheading
12. A rock
13. A rowing boat with a set of oars
14. Miss Object Purpose a card from the Deck of Many Things (i hate you Johnathan :D )
15. A pocketwatch that runs backwards for an hour every midnight
16. A small notebook that causes anything written in it to disappear after 1 hour
17. A crystal lens made of ivory and gold that causes anything observed through it to appear to be surrounded by motes of multicoloured lights
18. A small golden pyramid inscribed with elven symbols and about the size of a walnut
19. A cloak pin made of enamel in shape of a butterfly; when you take the pin off, it turns into a real butterfly, and returns when you are ready to put your cloak back on (1 day use)
20. A golden compass that points to towards the nearest portal to the Feywild within 10 miles
21. A punched train ticket for a train journey from Flordale to Whitehaven Port
22. A copper coin so big you could use it as a dinner plate
23. A scorpion' barb engraved with a single Elvish Letter
24. A single page from a giant wizard's spellbook, bearing an incomplete spell (wish spell)
25. An image of an elf warrior engraved on a giant tooth
26. A box that plays a illusiory message in an unknown language when opened
27. A rod that causes you to forget the last five minutes when you press a button near its tip
28. A palm-sized cylinder that emits a harmful ray of glowing blue light when squeezed
29. A bead that suppresses your hearing when secreted inside either ear, causing you to be deafened
30. A amulet that displays your current health as a green bar above your head, with the bar retracting as your hit point decreases
31. A perfect skipping stone
32. Three weighted dice that always roll low
33. A locket with a picture of Jaques Ze Whipper
34. A glass eye
35. A stuffed owlbear toy
36. Card from the Deck of Many Things ( you wanted this Johnathan :D )
37. A small wooden figurine of a yawning walrus, painted in red and black
38. A pair of scrimshaw cufflinks with a image of a fisherman on a boat engraved on them (miss object purpose)
39. A stone from a burial cairn with a tiny Dwarvish rune carved into it
40. A ripped cloth sail with a symbol you don't recognise
41. An old wooden-handled ice pick stained with blood that won't wash off
42. A lantern with a black candle that never runs out and that burns with a green flame
43. A noose that feels heavier than it should
44. A walking cane with a iron ferrule that strikes sparks on stone
45. A deed to a small 3-acre mushroom farm in a humid, swampy region. There is a run- down home on the premises Generates 1d4 x 10g a month (miss object purpose)
46. A calligrapher's desk with two vials of ink, 40 sheets of parchment, 4 writing quills and one ostrich feather. Closer Investigation (DC 19) reveals a secret compartment wherw the previous owner has hidden a self-confession to his wife's murder as well as perfect sapphire (miss object purpose and the Desk 175g, sapphire 175g)
47. A rolled up black leather bundle filled with 8 empty vials, 5 vials of different poisons, and the recipe for 13 types of poisons. Each vial is etched with the symbol of a nefarious assassin's guild (miss object purpose and empty vials 1c each, full poison 5g each, recipes 10g each, whole set 195g)
48. A unknown head submerged in green looking liquid held in a glass jar
49. A fancy rug 8'x 22' woven from albino weretiger fur stolen from a Dwaren king, embroidered with his family crest, clan crest and name of the mountain ranges he rules over (miss object purpose 460g)
50. A 60 year old letter from a Halfling adventure to his wife and 4 kids detailing his final fight with a monster, the defeat of his friends and his slowly inevitable turn into a statue from a petrification curse. He leaves a sketch to where he will hide his statue body and begs whoever finds this letter to return him to his home (miss object purpose)
51. A textbook that teaches the basics of the Dwarven language. Every day read roll a Intelligence DC 10. After 150 successful rolls, you gain the Dwarven language (miss object purpose)
52. Ring of Landing (miss object purpose)
53. Wriggling Chains
54. A finely engraved oak Keg (approximately 15.5 gallons) of Gnome honey mead crafted by the Brothers Dribble, master brewers. Their mead is brewed from very rare ingredient and is well received regionally, and around the world (miss object purpose and 80g, the Keg is worth 250g)
55. A map to an island with three different spaces marked with buried treasure and a beachfront castle no one owns,all guarded by CR 1 goblins. A list of treasures buried there promises ten of thousands of gold, piles of rubies and diamonds, and scrolls of powerful spells. Anyone who looks at it must make a Wisdom save DC 12 or immediately start scheming of ways to get to the island. The island doesn't exist. (miss object purpose and 250g)
56. Boots of Vermin. These boots give the wearer +5 movement, it constantly attracts rats and insects who swarm to them like a beloved master They are now the Rat King (miss object purpose and 15g)
57.a horse and cart (miss object purpose)
58. A eyeball from a creature Nature DC 13 with its socket still attached
59. A strange little statue of a very rude Orge crafted from unimpressive stone. It magically urinates on anything it is stored with, careful not to be caught by anyone warching. It will not urinate if it thinks it is being watched by normal or magical means (35g)
60.Card from the Deck of Many Things (you will see how bad the Deck of Many Things is Johnathan :D )
61. A dead, rotten dog corpse with a rough-cute ruby (15g) in its mouth. Whoever removes the ruby becomes convinced that dog will produce more rubies if its named and cared for like a baby (5g)
62. Monkey's paw with one finger left (miss object purpose)
63. A set of three small Dwarven map tubes filled with blueprints and schematics to build a seven-story castle. Includes a materials list and workload schedule to build it in two years (miss object purpose and 345g)
64.Really great painting of some bread. Lightly infused with magic, anyone who views this painting must succeed on Wisdom Check (DC20) or be legitimately impressed with how great this painting of bread truly is. People will offer great sums of money for it, but the owner will hardly want to part with such a great painting of bread. Look at the detail on the tablecloth
65. A simple brass amulet in the shape of a dinner plate and a knife, fork and spoon. When worn, it grants an additional 1 HP after long or short rest. However it serectly makes the wearer a picky eater. They have carving for the most extravagant meals cooked with at least three different spices (or one rare, exotic spice) and their choice of appetisers. Regular food can be eaten with a Con save of 10, otherwise they throw up (miss object purpose and 20g)
66. A duck comes out of the bag and it will follow the person who pull it out till the person find another group of ducks and the duck will leave them alone (miss object purpose)
67. A flute that is only heard by dogs. If played, it will summon 2d4 hellhounds (miss object purpose)
68. A pair of boots that enable the wearer to walk on water. They're pink and made out of an illegal material (miss object purpose)
69. A large crystal ball that can used to communicate with a specific individual named Timothy anywhere in the world. If he contacted, he will be angry. The crystal ball was a prank pulled on him by a wizardong since died. (miss object purpose)
70. A small chest containing 4d20 small white teeth
71. A genealogy book that lists the names of all the rules of the region (miss object purpose)
72. Two old, yellow pieces of paper. They appear to be a certificates of Passage (miss object purpose)
73. A small, rusty key.
74. A bag of coins with a strange emblem on it. The emblem is symbol of the thieve's guild (miss object purpose)
75. A large bag of Feydust (miss object purpose)
76. A dog
77.A shining pendant of a white stone, engraved with a symbol that you vaguely recognise.
78. A signet ring with a hidden compartment
79. A bag of 100g
80. A wooden ladder (24 feet long)
81. Iron door (up to 10 feet wide and 10 feet night, barred on one side of your choice)
82.Steel mirror
83. 2d6 health potion (each cost 50g)
84.10 foot pole
85.Dagger
86. A pack of Sending Stones
87.Ring of Swimming
88.Potion of Fire Breath
89. Potion of Climbing
90. A Card from the Deck of Many Things (this is the last one i hope you understand that The Deck of Many Things aren't to be messed with Johnathan)
91.Portable hole
92. Driftglobe
93. Deck of Illusions
94. Cloak of "Bat" this cloak allows you to transform into a bat for 3d4 mins x your Con modifier but you do have to say Bat everytime you do so
95. Boots of Winderlands
96. Bag of Beans
97. Two bag of holdings
98. Cape of Mountebank
99. Dust of disappearance
100. Periapt of wound closure
Notes: This bag can be altered magically by the right means to get better items such as higher rewards and less random, Lift up your right leg whiles hopping on your left turn around 3 times whiles saying the word Taradiddle , Utility, Container
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