Weapon (greataxe), legendary (requires attunement)
Upon attuning to this weapon, you gain a +3 bonus to all attack rolls made with this weapon.
Cursed.This weapon is cursed. The bearer of this weapon enters a frenzied rage so great he/she/it loses all morality. (-10 to Intelligence, Wisdom, and Charisma checks and saving throws) When entering battle, the bearer of this weapon gains the following features:
Berserk. On your turn, you go berserk. You attack the person who is closest you, friend or foe. You have advantage on the attack roll, and you have resistance to all damage types.
Useless Armor. Using this weapon causes you to break any armor that you are using. Your speed increases by 10, you armor class decreases by 2, and you can take an extra action to attack the nearest person to you.
Relentless Rage. If you have not taken or caused any damage by the end of the combat round, you take 5d10 psychic damage, for the axe damages anyone who fails it's need of blood.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Damage: Bludgeoning, Requires Attunement, Heavy, Two-Handed, Cleave
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