Ring, artifact (requires attunement by a Taking part in a druidic ritual )

 

  • Frostpierce Curse:

    • When you cast Hex or Hunter’s Mark, the target loses resistance and immunity to cold damage for the spell’s duration. Additionally, your cold damage to the cursed target deals an extra 1d6 cold damage.
  • Spectral Throw: (Recharge on Short or Long Rest)

    • When you hit a creature with your Fathomless Tentacles of the Deep, you can use a bonus action to force the creature to make a Strength saving throw (DC = your Spell Save DC). On a failed save, the creature is hurled 10 feet in a direction of your choice and takes 1d6 cold damage.

    • Nature Amplification: Before using Spectral Throw, you can make a Nature check (DC 15). On a success, the thrown creature is hurled 20 feet instead of 10 and takes 2d6 cold damage.

 

Notes: Taking part in a druidic ritual

NamorTheNord

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