Before a player knows what this is, they must make an INT. check (DC 14) On a fail, it just looks like a Bag of Holding. However if any items are placed into it, it immediately regurgitates them. If a player then reaches in, empty handed, they roll a d100, and the appropriate effect takes place, and they learn what the item is. On a success, they learn:
The Bag of Random Things is a magic bag that can be used once per week. Using it means reaching in and grasping a random item. What that item/effect is, is determined by rolling a d100, and consulting the list below.
|
d100 |
Result |
|
01 |
The bag disappears for 1d10 days, reappearing at the user's feet. An action must be used to pick it up. The once-a-week-use-reset "timer" starts from the point it returns. |
|
02-05 |
You pull out a small, non-magic, dagger. |
|
06-10 |
You pull out a pair of daggers |
|
11-15 |
You draw a Quarterstaff |
|
16-20 |
You pull out a Potion of Diminution |
|
21-25 |
You pull out a Potion of Growth |
|
26-30 |
You draw a Yklwa |
|
31-35 |
You draw a “Longsword, +1” |
|
36-40 |
You pull out a tiny Familiar (Owl/Frog/Cat) that stays with you for 1d20 weeks, or until you draw from the bag again. |
|
41-45 |
You pull out 1d12 days’ worth of rations. |
|
46-50 |
You pull out a Ring of Invisibility |
|
51-55 |
You draw a Berserker Axe |
|
56-60 |
You pull out a Music Box (Details Below) |
|
61-65 |
You draw a Pike |
|
66-70 |
You pull out a Belt of Dwarvenkind |
|
71-75 |
You pull out a Badger |
|
76-80 |
You draw an Animated Shield |
|
81-85 |
You pull out a Broom of Flying |
|
86-90 |
You draw a card – that card is a random one from the Deck of Many Things |
|
91-95 |
You draw a Potion of Supreme Healing |
|
96-99 |
Roll again |
|
00 |
The bag stabs you for 2d4 piercing damage, sprouts legs, and runs off (speed 150ft). It won’t return to you, unless you find its hiding place (which can be anywhere within a 25 mile radius) |
Music Box: The music box opens and begins playing music. You must make a CON. Save (DC 13). On a successful save, the music is beautiful, and you gain 5xp. On a failed save, the melody is horrendous, you fall unconscious, and can only be woken by a restoration spell, or by taking damage.
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