Weapon (club), artifact

A wooden baseball bat with words engraved on the side in an archaic language, it has flames painted on the handle. The bat shakes when it's touched. When a creature is hit with Batter Up!, it does 1d10 fire damage to the target and 1d4 fire damage to the user. Once Batter Up! has been used up to 4 times, Batter Up! will leave the users hands and start attacking on its own, this possessed state will last for 2 of the users turns before the bat goes back to normal. The bat acts on the users turn like a familiar would.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Light, Slow

WeirdooFrann