Wondrous Item, legendary (requires attunement)
The Aetheric Mender is a compact, cog-like device designed to heal and restore. Crafted from Celestial Brass and infused with divine energy, it is a portable beacon of hope. As time goes on, tweaks are made to create additional features.
Properties:
Level 3: You can touch a willing creature and heal it for a number of hit point equal to your level.
- This ability can be used a number of times equal to your proficiency bonus, regaining all uses after a long rest.
- Component Requirement: Embed a moonstone (50 gp) into the Mender, requiring 4 hours of downtime.
ATTUNEMENT REQUIRED BEYOND THIS POINT:
Level 5: Rejuvenation: If the wearer casts a healing spell, the target regains additional hit points equal to the wearer’s Wisdom modifier.
- Component Requirement: Add a sunstone (150 gp) to the device, requiring 6 hours of downtime to integrate.
Level 7: Restorative Pulse: Once per day, you can use the Mender to release a restorative pulse. All creatures within 10 feet of you regain 2d8 hit points and are cured of one of the following conditions (your choice): blinded, deafened, paralyzed, or poisoned.
- Component Requirement: Integrate a fragment of celestial quartz (400 gp), requiring 8 hours of downtime.
Level 10: Healing Burst: As an action, you can use the Mender to heal a creature you touch for 4d8 + your Wisdom modifier hit points.
- This ability can be used a number of times equal to your proficiency bonus, regaining all uses after a long rest.
- Component Requirement: Infuse a pristine sapphire (1,000 gp) into the Mender, requiring 12 hours of downtime.
Level 13: Aetheric Shielding: Once per long rest, as a reaction, you can create a shimmering barrier around a creature you can see within 30 feet.
- The barrier lasts for 1 minute and grants temporary hit points equal to 5 times your level.
- Component Requirement: Embed a shard of mithral (2,000 gp) into the device, requiring 16 hours of downtime.
Level 15: Mass Restoration: Once per week, as an action, you can release a surge of divine energy. All creatures within 30 feet regain 6d8 hit points, and all negative conditions (e.g., blinded, deafened, poisoned, paralyzed) affecting them are removed.
- Component Requirement: Integrate a radiant diamond (5,000 gp), requiring 20 hours of downtime.
Level 17: Resurrection Surge: Once per long rest, as an action, you can touch a creature that has died within the last minute and restore it to life with 1 hit point. This ability does not consume spell slots or material components but does not work if the creature has died of old age or has no body.
- SComponent Requirement: Infuse a fragment of the Eternal Flame (10,000 gp), requiring 24 hours of downtime.
Level 20: Divine Conduit: The Mender becomes a conduit for divine magic. When you use any of its healing abilities, you can add an additional 4d8 hit points to the total healing and remove one level of exhaustion from the target.
- Component Requirement: Enshrine a divine essence crystal (25,000 gp), requiring 48 hours of downtime.
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