Wondrous Item, legendary
Level 3: Controlled Chaos: The wearer gains a +1 bonus to spell attack rolls.
  • Component Requirement: Embed an onyx gemstone (50 gp) into the Arcanalash, requiring 4 hours of downtime.
ATTUNEMENT REQUIRED BEYOND THIS POINT:
Level 5: Spell Amplification: When casting a spell that deals damage, you can choose to amplify the damage. Add an additional 1d10 of the same type of damage to the spell's effect. Once used, this feature cannot be used again until you finish a short or long rest.
  • Component Requirement: Add a ruby shard (150 gp) to the glove, requiring 6 hours of downtime.
Level 7: Focused Beam: As an action, you can expend a spell slot to unleash a focused arcane beam. The beam is a ranged spell attack with a range of 60 feet that deals force damage equal to 2d6 + the spell slot level used.
  • Component Requirement: Integrate a crystal lens (400 gp), requiring 8 hours of downtime.
Level 10: Overload You can push the Arcanalash to its limits. As a bonus action, you can roll a d20:
  • On a roll of 10 or higher, the glove deals an additional 2d10 force damage with its next spell or beam attack.
  • On a roll of 9 or lower, the glove misfires, and you take 2d10 force damage.
  • Component Requirement: Infuse an adamantine coil (1,000 gp), requiring 12 hours of downtime.####
Level 13: Arcane Barrier: As a reaction when you take damage, you can use the Arcanalash to create a protective barrier of force. You gain temporary hit points equal to 3d10 + your Intelligence modifier. Once used, this ability cannot be used again until you complete a long rest.
  • Component Requirement: Add a mithral shard (2,000 gp), requiring 16 hours of downtime.
Level 15: Arcane Detonation: Once per long rest, as an action, you can channel all the glove’s energy into a devastating explosion. All creatures in a 30-foot radius must make a Dexterity saving throw (DC = your spell save DC) or take 6d10 force damage, or half as much on a success.
  • Component Requirement: Integrate an aetherium core (5,000 gp), requiring 20 hours of downtime.
Level 17: Chain Reaction: When you cast a spell that deals damage to a single target, you can use the Arcanalash to chain the effect to up to two additional targets within 30 feet of the original target. Each additional target takes half the damage dealt to the primary target. You can use this feature once per long rest.
  • Component Requirement: Enshrine a storm sapphire (10,000 gp), requiring 24 hours of downtime.
Level 20: Infinite Potential: The Arcanalash no longer requires you to roll for Overload. Instead, you can use Overload at will, and the bonus damage increases to 4d10. Additionally, when using Focused Beam, you can target two creatures instead of one.
  • Component Requirement: Embed a fragment of pure chaos (25,000 gp), requiring 48 hours of downtime.
OlvidoInsomne

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