You have a +1 bonus to attack and damage rolls made with this magic weapon.
This weapon causes disadvantage on all charisma based checks, and charisma saving throws.
Once attuned, the wielder is effectively charmed by the sword, and refuses to part with it. If convinced by allies to part with the sword, the wielder must also succeed on a wisdom saving throw to beat DC14. This may only be attempted once per day.
This sword is almost always found leaning against a wall in a town, with a sign stating it's free nature.
Always a tempting prospect for those strolling by.
It's origins are unknown.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Disadvantage: Charisma Ability Checks, Disadvantage: Charisma Saving Throws, Charmed, This sword is almost always found leaning against a wall in a town, with a sign stating it's free nature. Always a tempting prospect for those strolling by. It's origins are unknown., The wielder of this sword must oil the blade with a crushed rose, and oil blend., Damage, Combat, Heavy, Two-Handed, Graze
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