Armor (shield), very rare (requires attunement by a creature with 12+ Intelligence)

The arcane imbued fragmented remains of a powerful magical prison cell door that once held the infamous illusionist wizard known as the Avatar, these shards are still bound by a residue of the weave once holding them together, and the large influx of pwoer where the door was shattered. Around several pieces, these shards constantly realign and shift, creating a dynamic and unpredictable defense mechanism.

Phantom Guard (Passive). The shield provides a constant +3 bonus to AC as the fringe magical shards swirl away from the main pieces, moving directly towards incoming attacks.

Avatar's Reflex (2/Long rest). As a reaction when targeted by any attack, the wielder can command the shield to fortify its defense, granting an additional +2 bonus to AC against that attack.

Afterimage (1/Short Rest). When the wielder takes the Dodge action, they can activate the shield to create an illusionary duplicate of themselves within 5 feet. This duplicate mimics the wielder's movements and lasts until the beginning of the wielder's next turn.

Last Resort (Passive, 1/Day). When the wielder would be reduced to 0 hit points, instead of falling unconscious, the shield automatically casts an uncrolltable version of blink on the wielder and shunts them into the Ethereal Plane. This effect lasts for 1 minute, however cannot be dismissed, nor can the wielder choose where in the Material Plane they land, the spot is chosen at random by the DM.

'Reality is merely an illusion, albeit a very persistent one.'

- Created for the Athana Chronicles -

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, creature with 12+ Intelligence

AthanaChronicles

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