This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.While wielding the staff, the character may expend 1 charge to create an aura that allows the wielder to know the health status and magical or nonmagical conditions of all allies within 60 feet. While in effect, the wielder may use a bonus action to expend 1 charge to target 1 creature up to 20 feet away with a cure spell cast from memory or with the use of the staff's other charged features.
This effect lasts as long as the wielder maintains concentration and control of the staff. While this aura is in effect, the character may not take actions that cause damage to living creatures.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.
Notes: Cleric, druid. Attunes after 2d6 days and only to a character who abstains from violence during the attunement. Attunement is lost if the character takes any action causing damage to another living creature., Healing, Detection