Weapon (longsword), legendary (requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Even after consuming another blade you retain the following benefits from your pact weapon.

Keen Senses. You have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Feral Discipline. Even under the influence of a full moon, you are not forced to transform into a lycanthrope so long as you hold the blade.  

Morphed Physicality. Your muscles have grown in strength and resistance under the influence of the curse. Climbing no longer costs you extra movement, you can get up with 5 feet and you can spring claws from your fingernails, takes a bonus action to do so, you unarmed strikes deal 1d4 + STR mod slashing damage.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

TobyMyth_Eternal

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