Weapon (greatsword), legendary (requires attunement by a Paladin)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage. It also deals an extra 2d6 Fire damage on a hit.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects.  Flame that emit form the sword, shedding Bright light in a 40-foot radius and Dim light for an additional 40 feet.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Radiant, Advantage: Saving Throws, Damage: Fire, Paladin, Damage, Combat, Warding, Heavy, Two-Handed, Graze

Item Tags: Damage Combat Warding

StokesBraden

Comments

Posts Quoted:
Reply
Clear All Quotes