Weapon (greatclub), artifact (requires attunement by a orc)
"No! You lie! You have rigged the drawing of lots, hoping to cheat me and my followers. But One-Eye never sleeps; One-Eye sees all. There is a place for orcs to dwell... here! And here! And here again! There! There is where the orcs shall dwell! And they shall survive, and multiply, and grow stronger. And a day will come when they cover the world, and they shall slay all of your collected peoples! Orcs shall inherit the world you sought to cheat me of!"

- A telling of Gruumsh's mythical declaration of war against the other gods.
When Corellon cut the eye from Gruumsh's head, it's said that the black mist that rained from the socket mingled with latent primordial pockets and spawned dreadful monsters. Some of the ichor even seeped into the Feywild, supposedly cursing (or blessing) the fomorians with evil eyes, clairvoyant sight, awful pain, and terrible power. It was a seed of this molten blood that petrified the largest and most feared of the giant-kin, Malabog, and contorted him into a bulbous, calcifying statuette: the All-Father's Spawn.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no defense against it, nor do other creations of magical force, such as that created by a wall of force spell.

It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 2d12 damage or, if the target is an elf, 3d12 damage. Immediately after the attack, the weapon flies back to your hand.

While attuned to this magic weapon, you gain the following properties:
  • You have disadvantage on Wisdom (Perception) checks that rely on sight.
  • You gain truesight out to a range of 60 feet.
  • You are wracked with pain, subtracting 1d4 from all ability checks.
  • Your Strength score becomes 29.

Clairvoyant. When you finish a long rest, roll three d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls. 

Furthermore, you cannot be flanked, and hidden creatures gain no advantage on attack rolls against you.

Orcish Critical. When you score a critical hit with this magic weapon, you can roll two additional weapon damage dice when determining the additional damage. When you deal this additional damage to a Huge or smaller creature, you can push it up to 15 feet in any direction.

Wrath of the One-Eyed. As an action, you can choose to strike the ground with earth-shattering intent. A shockwave of roiling ground and thunderous energy erupts forth from you in a 60-foot cone, forcing each creature caught in the area to make a Constitution saving throw. The DC is equal to your Strength score. On a failed save, a creature takes bludgeoning damage equal to 6d12 + your Strength modifier and is knocked prone. On a successful save, a creature takes half as much damage and is not knocked prone.

Any nonmagical objects within the same area are dealt maximum damage by this magical effect. In addition, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.

Once you use this action, you can't use it again until you finish a long rest, unless you expend 1d6 + 4 hit dice to use it again. If this action reduces you to 0 hit dice, you die.

Destroying the Club. The club is destroyed if it is pierced by six of Corellon's arrows.

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage: Bludgeoning, Damage: Bludgeoning, Sense: Truesight, Set: Strength Score, orc, Damage, Buff, Combat, Cursed, Two-Handed, Push

Previous Versions

Name Date Modified Views Adds Version Actions
7/5/2023 2:37:18 PM
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7/5/2023 5:56:19 PM
28
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7/6/2023 6:31:19 PM
13
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1/31/2025 2:31:53 PM
17
1
2.0
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Item Tags: Damage Buff Combat Cursed

bittermixin

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