Staff (quarterstaff), legendary (requires attunement by a Monk, druid)

A seemingly primitive hardwood staff, capable of changing form at will. Often employed by the more combat oriented druids and monks who prefer to not use slashing weapons, these staves offer exceptional combat utility. Fables tell of a heroic halfling druid who would often trick bandits and other kidnappers into getting caught and disarmed, just to bounce out of nowhere with this weapon and knock everyone unconscious. This weapon can change shape at will, giving the user more options in combat. By using a bonus action, you can change the shape of the weapon into any of the following: Two Clubs / Quarterstaff (additional property: Reach) / Maul. The weapons are always magical and you have a +2 bonus to attack and damage rolls made with them. Additionally, you can also turn this item into a small, easily conceivable, smoking pipe.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Bludgeoning, Damage: Force, Bonus: Melee Attacks, Monk, druid, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

kyearchamus

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