This sentient bag binds to its user and speaks in high pitched tones. It will sound a vocal alarm if anyone other than its owner attempts to open it.
The bag has excellent, if flamboyant, fashion sense enabling it to give fashion-based advice, further, garments placed inside the bag will be cleaned, mended and altered (style, fit, and cut) to perfectly compliment the wearer. The bag tends to alter to styles that accent the "assets" of the wearer, a little risqué, but not in overtly sexual.
While wearing garments altered by the bag, the wearer gains advantage on performance checks.
This bag has an interior space considerably larger than its outside dimensions—roughly 2 feet square and 4 feet deep on the inside. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 5 pounds, regardless of its contents. Retrieving an item from the bag requires a Utilize action.
If the bag is overloaded, pierced, or torn, it is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth unharmed, but the bag must be put right before it can be used again. The bag holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside.
Placing a Bag of Holding inside an extradimensional space created by a Heward’s Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within a 10-foot-radius Sphere centered on the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way and can’t be reopened.
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