While wearing this shield you gain the following abilities:
Skyfather’s Blessing: While wearing this brooch, you have advantage on saving throws against being frightened, and your voice carries unnaturally well, able to be heard clearly up to 100 feet away, even in strong winds or storms.
Stormcaller’s Defiance: When you are hit by a ranged attack, you can use your reaction to summon a brief surge of wind to deflect it. The attack is made with disadvantage, and if it misses, the attacker takes 1d6 lightning damage. You can use this feature a number of times equal to your proficiency bonus per long rest.
Zeus’s Judgment: Once per long rest, as an action, you can invoke the wrath of the sky. A 10-foot-radius area centered on a point you can see within 60 feet is struck by divine thunder. Each creature in the area must make a DC 13 Constitution saving throw, taking 3d6 thunder damage on a failed save or half as much on a success. Creatures that fail the save are also deafened until the start of your next turn.
Winds of Olympus: While you are outdoors and under an open sky, your jump distance is doubled, and you have resistance to falling damage. If you fall from a height of 20 feet or more, a gust of divine wind slows your descent, causing you to land lightly on your feet.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Combat, Warding
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