Wondrous Item, rare (requires attunement)

A set of simple white dice, their sides worn smooth from many a hands caress. At the start of the day roll 1D4, add that many charges to the dice (Max 4). At anytime a player may expend a charge to roll the dice (1D6) and trigger an effect below:

1 - A faint whisper floats on the breeze, telling you of mad men and their ravings, of grand designs and foolish plans until an idea sets in your mind telling you the way forward. Roll a wisdom save (DC14) to see if you can discern if the thought is helping or hindering you.

2 - You've invited the gods temper upon yourself. For the next 10 minutes your luck sours. All ability checks are at disadvantage.

3 - The insanity digs deeper into your mind. Roll a wisdom save (DC12). On a fail you become paranoid for the next minute, believing everyone around is out to get you.

4 - Roll on the wild magic table.

5 - Fickle are the fates. Nothing happens

6 - The fates smile on you as the barriers surrounding Ralishaz flicker for a moment. Impressed, he allows you to ask a single yes or no question of 10 words or less.

Sigrohirum

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