You have a +1 bonus to attack and damage rolls made with this magic weapon. Additionally, when your to-hit roll is 5 above the target's AC or a natural 20, they must make a CON save (DC = 8 + your DEX modifier + your proficiency bonus) or have the incapacitated condition until the start of your next turn.
The weapon also gives you the following bonuses to sneak attack damage:
- Once per long rest, when you would roll sneak attack damage, you can instead inflict maximum damage.
- Once per long rest, when you roll sneak attack damage, you can treat any rolled 1, 2, or 3 as a 4.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Incapacitated, a rogue with a proficiency bonus of at least 3, who must study or practice with the weapon for 1 hour., Damage, Combat, Finesse, Vex
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