Astral Wraps of Zephyron (Legendary, Requires Attunement by a Monk)
Infused with the celestial essence of Zephyron, these sacred wraps grant their wearer unmatched agility, resilience, and the power to redirect and unleash devastating force.
Features While Attuned:
- Unyielding Defense: Gain +2 AC and +2 to all saving throws while unarmored and not wielding a shield.
- Enhanced Ki Mastery: Your ki feature saving throw DC increases by +2.
- Elemental Resilience: Gain resistance to a chosen energy type upon attunement.
- Reactive Absorption: You can cast Absorb Elements as a reaction by spending 2 ki points.
- Focused Restoration: As an action, you can restore ki points equal to twice your Martial Arts die roll. This feature can be used once per long rest.
- Evasive Redirection: When you succeed on a Dexterity saving throw against an attack, ability, or spell, you may spend 3 ki points to redirect all the damage into your next unarmed strike.
- You can only use this feature if your current HP exceeds the damage you would have taken had Evasion failed, after accounting for resistances.
- Zephyron Strike: If you move at least 10 feet toward a target before attacking, your unarmed strike gains both the Push and Topple weapon properties:
- Push & Topple: On a hit, the target must succeed on a Strength saving throw (DC = 8 + proficiency bonus + Wisdom modifier) or be pushed 10 feet away and be knocked prone.
- Upon Successful save target resists both effects.
These wraps, imbued with the force of the celestial Zephyron, allow the wearer to strike with the fury of the storm—unstoppable, unrelenting, and unbound.
Notes: Bonus: Unarmored Armor Class, Bonus: Spell Save DC, Bonus: Saving Throws, Damage: Unarmed Attacks, Twice Proficiency: Dexterity Saving Throws, Resistance: Lightning, Bonus: Athletics, Weapon Mastery: Topple (Maul), Advantage: Dexterity Saving Throws, Expertise: Dexterity Saving Throws, Weapon Mastery: Push (Warhammer), Bonus: Proficiency Bonus, Monk, Way of the Astral Self
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