Weapon (mace), common

Some strange mixture of science and alien technology has embedded this mace with hot, swirling energy.

On a hit the character can choose to expend 1 charge to add an additional 2d6 fire damage to the attack. After all 6 charges are used the weapon loses this function.

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Fire, Damage, Combat, Sap

Item Tags: Damage Combat

Rabbit_In_A_Sack

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