requires bonus action to activate (last for 10 rounds(can stop it and start where you left off)) recharges on long rest.
Inactive 1d6 do not add modifier
Active 2d12 + to hit + modifier, on hit the target must make a DC 13 Con and Dex save or suffer the bleed (con) and ignited (dex) condition and take 2d6 bleed dmg at the beginning of their turn and 2d6 fire dmg at the end of their turn
Graze: on a miss deal dmg equal to your "to hit"
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Heavy, Two-Handed, Cleave
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