Armor (half plate), uncommon
Properties:
- Grants the wearer Advantage on Intelligence Saving Throws.
- Whenever the wearer is truck by a melee attack, the attacker must make a DC 14 Wisdom Saving Throw or be stunned until the end of their next turn.
- Uses: Once Per Day
FROM THE MIND OF ALEC LACHMAN
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Advantage: Intelligence Saving Throws, Stealth Disadvantage
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