To safely contain acid potent enough to eat through the flesh of a kiaju is a feat that few crossbow-makers are willing to even attempt. A trip to the corroded remains of the village where the first prototype of this crossbow was devised - and horribly misfired - is generally enough to dissuade the rest.
Bursting Bolt. When you make an attack using this crossbow, you can expend 1 charge to load the bolt with a volatile acid. The attack deals an extra 1d4 acid damage on a hit, and the bolt is lodged in the target. The next time the target takes damage while the bolt is lodged in it, the acid in the bolt explodes; the target and each creature within 10 feet of it must make a DC 15 Dexterity saving throw, taking 3d6 acid damage on a failed save, or half as much damage on a successful one. The creature with the bolt lodged in it, or a different creature within reach of it, can use an action to attempt to remove the bolt with a DC 15 Wisdom (Medicine) or Dexterity (slight of Hand) check. On a successful check, the bolt is dislodged. On a failed check the bolt explodes as above.
Proficiency with a Light Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Acid, Damage, Combat, Ammunition, Loading, Range, Two-Handed, Slow
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