You have a +1 bonus to attack and damage rolls made with this magic weapon.
Au of 'Tism
Magical Great flail (2 handed great weapon)
Damage: 2d6 Bludgeoning, 1d6 Psychic.
Features:
******'s Reach- Up to 10 foot attack range on all attacks.
Chromosome Cleave- Once per turn, the wielder can go stupid saiyan and swing for the fences, hitting all enemies in a 180 degree cone in front of them, up to their attack range.
Smackdown Syndrome- Twice per short rest, the wielder can charge up an attack (spin in a silly little circle, do a funny jig, etc.) while spinning the Au of 'Tism over their head to deliver a devastating uppercut on a target, dealing an EXTRA 3d6 Psychic damage.
This weapon consists of what appears to be a fallen tree branch (not treated) as the outrageously long handle utilizing a spectral chain (that somehow behaves as if it were physical) to "attach" to a kickball-sized glob of a mysterious viscous fluid with the consistency of mayonnaise to form a "weapon". Each time the Au of 'Tism hits, a startlingly loud sound rings out that can only be described as a "wet, slapping sound".
The color of the fluid changes depending on the characters mood.
Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage: Bludgeoning, Damage: Psychic, Damage, Combat, Sap
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