"Percussive Maintenance Required" - Remnant Security System.
The remnant relic was designed to break large sheets of ice. one end is a sharpened point while the other glows with an orange heat
You have a +1 to hit and damage with this weapon.
While you are attuned to this weapon, you gain the following features:
Source of Warmth: This weapon radiates warmth and bright light in a 5 foot radius around it while you have it drawn. Creatures that end their turn within the aura have their stacks of Chilled reduced by 1. You can suppress or relight this effect as a bonus action.
Melt: As a bonus action in combat, you may activate the heating element on the hammer. For the next minute, all attacks with this weapon deal an additional 1d4 fire damage. Additionally, whenever you reduce a creature to 0 hit points while this effect is active, the duration refreshes and you deal an additional 1d4 fire damage on all attacks for the duration (maximum of +3d4 fire damage).
Break the Ice: Once per long rest as an action, you may slam the ground with this hammer, sending out a wave of fire in a 15 foot cone emanating from you. All creatures in the cone must succeed on a DC 16 dexterity saving throw or take 6d6 fire damage and be knocked prone. On a save, creatures take half and are not knocked prone. Creatures reduced to 0 hit points by this ability while Melt is active trigger the additional feature of Melt.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Versatile, Push
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