An heirloom belonging to Manshoon The Many-Faced, this ordinary walking cane is a modified Staff of Power that conceals a Dancing Rapier. The handle resembles the Zhentarim winged snake, with the wings outstretched and the tail descending down the shaft of the cane.
- Hidden Fang. Use a Bonus Action to extend the hidden rapier out from the handle of the cane. The rapier hovers, flies up to 30 feet, and attacks one creature of the character's choice within 5 feet of themself. The rapier uses their attack rolls and adds their ability modifier to damage modifiers. Spells cannot be cast from the cane while the rapier is out.
- While the weapon hovers, you can take a Bonus Action to cause it to fly up to 30 feet from you. As part of the same Bonus Action, you can cause the weapon to attack one creature within 5 feet of the weapon.
- After hovering the weapon for the fourth time, it flies back to return to the Zhentil Cane. If the Zhentil Cane is not available, it falls to the ground in its space. If the rapier has no unobstructed path to the Zhentil Cane, it moves as close as it can and then falls to the ground. It also ceases to hover if it is grasped or has moved more than 30 feet away from the Zhentil Cane.
- Zhentarim Icon. The cane holds 15 charges, and counts as a magic Quarterstaff that grants +2 bonus to attack rolls and damage rolls made with it. While it is held while Hidden Fang is inside, you gain +2 bonus to Armor Class , saving throws, and spell attack rolls.
- Spells. While the staff contains Hidden Fang, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost Cone of Cold 5 Fireball (level 5 version) 5 Globe of Invulnerability 6 Hold Monster 5 Levitate 2 Lightning Bolt (level 5 version) 5 Magic Missile 1 Ray of Enfeeblement 1 Wall of Force 5 - Regaining Charges. The Zhentil Cane regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff retains its +2 bonus to attack rolls and damage rolls but cannot cast spells unless attuned by Manshoon. On a 20, the staff regains 1d8 + 2 charges.
- Spells. While the staff contains Hidden Fang, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
- Requiem Strike. You can take a [Tooltip Not Found] action to break the cane over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot Emanation originating from itself. There is a 50% chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 20x the number of charges in the staff. Each other creature in the area makes a Dexerity Saving Throw: DC 18. Failure: A creature takes Force damage equal to 5x the number of charges in the staff. Succes: A creature takes half as much damage.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Sorcerer or Wizard, Damage, Combat, Finesse, Vex
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