As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.
Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep.
Supernatural Readiness. Each subject has Advantage on its Initiative rolls.
Magic Item’s Creator or Intended User. Elf. The item is half the normal weight. It is adorned with symbols of nature: leaves, vines, stars, and the like.
Magic Item’s History. Ornamental. The item honors a special event. Inset gemstones, gold or platinum inlays, and gold or silver filigree adorn its surface.
Magic Item’s Minor Property. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the [Tooltip Not Found] condition..
Magic Item’s Quirk. Confident. The item helps you feel self-assured.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Advantage: Initiative, Bonus: Initiative, Finesse, Light, Thrown, Nick
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