Wondrous Item, rare

This Tiny ball looks like a christmas ornament with two distinct sides with a button on the front of it.

When you push it as a Magic action, a merry tune emits from the box, the lid pops open, a creature appears in the nearest unoccupied space, and the lid closes. The lid can’t otherwise be opened.

upon first summon a creature must make a Wisdom check of dc(14). if the creature fails they are become a familiar and are no longer required to make saving throws or maintain the charm effect. 

0nce the ball summons a creature, the cube can’t do so again until the moon sets. unless that creature is a familiar then the creature can be summoned as an action at any time not within 10 ft of an enemy.

The creature inside can be an animal companion or any other creature charmed by the user.  to capture it you must throw it at a target of 30 or less ft. and make an animal handling check.

the item attached to the creature and they must make a DC 16 wisdom saving throw. if successful the creature is absorbed inside the ball. if the result is a 10 or less the ball is broken.

the amount of turns the creature is charmed is stopped inside the ball. it also does not age or require food/water.

The creature can be healed by anything that affect the creature and use the ball as a target.

The creature can be returned on the users turn at any point (unless they escape) as a free action.

upon summoning the creature is under the control of the summoner for the next 3 turns. after that expires the creature and the user roll a (DC 14) save against each other.

if either loses the winner get to take their desired action from the following as a free action. (charm the creature for 3 more turns/ escape/ return the creature to the Ball.)

if both succeed the higher roll chooses

if there is a tie reroll.

on a 20 the user gets 6 turns of charm

on a 1 the charm is broken immediately and the creature takes a free turn.

 
   
Kylo_skywalker

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