And it's so easy when you're evil/ This is the life, you see/ The devil tips his hat to me I do it all because I'm evil/ And I do it all for free/ Your tears are all the pay I'll ever need: The suitcase quickly takes the shape of a large flamberge, crooked and horrid in appearance it leaks a viscous liquid that smells of salt. From time to time the blade looks as if breathing, pieces cracking before reforming.
This flamberge is considered a greatsword, dealing 2d6 slashing damage. However it's appearance strikes an almost primal fear in those hit with it. Upon hitting a creature with this sword for the first time they need to succeed on a Wisdom Saving Throw DC equal to 8 + Proficiency Bonus + Ability of your Choice, on a failure becoming frightened of you for 1 minute. A creature frightened this way can repeat the saving throw at the end of each of their turns.
The oozing liquid is a concentrated form of cleansing salts, able to destroy harmful effects. A creature killed by this sword will make the corpse ooze some of this liquid, as an action the user may absorb some of this liquid through the sword, regaining 2d8+5 hit points.
I'm the fear that keeps you awake/ I'm the shadows on the wall/ I'm the monsters they become/ I'm the nightmares in your skull/ I'm the dagger in your back/ An extra turn upon the rack/ I'm the quivering of your heart/ A stabbing pain, a sudden start: The suitcase becomes of an acute black steel, enveloping your whole body like a living suit of metal. Upon it's form carvings and sculpts of torturous scenes play all around it giving even to the strong of heart a weak stomach.
Your AC becomes 19 and cannot be lowered, you gain resistance to radiant and necrotic damage and while in dim light or darkness you gain an additional 10 feet of movement and have advantage on stealth checks. You gain expertise on intimidation checks and have advantage on them as well.
Your armor clad fists deal 1d8 bludgeoning damage now and upon hitting a target you directly attack their spirit, bypassing bludgeoning damage resistance or immunity. In addition your brutality perplexes the spirit, upon each three successful hits on a creature you deal an additional 2d8 psychic damage.
As an action you may absorb for a moment all light in a 30 feet area and suddenly releasing it back in a blinding explosion. All creatures within 30 feet need to make a Constitution Saving Throw DC equal to 8 + Proficiency Bonus + Ability of your Choice. On a failure the creature is blinded and takes 6d8 radiant damage, on a success the creature takes half as much damage and isn't blinded. You can do this action once every minute.
Notes: requires attunement
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