The person attuned to this magic item can store one medium sized or smaller creature inside it. An unwilling creature can make a DC 13 Wisdom saving throw to avoid being stored in the ball. A stored creature does not age, require food or water and any poisons or disease on the creature are suspended while inside the ball.
The attuned creature can release the stored creature by yelling the name of the creature with “I choose you!”. The stored creature can appear in any unoccupied square within 30 feet of the person who is attuned to the ball.
A creature can only be stored and released once per day. This resets each morning at dawn. For example, a creature stored in the ball on day 1 and called forth from the ball later that day cannot be put back into the ball.
Comments