Weapon (shortbow), very rare (requires attunement by a Rogue)

You have a +3 bonus to attack rolls and damage rolls made with this magic weapon. In addition, once per turn when you land a critical hit against a creature with this magic bow, maximize your weapon damage dice.

Killing Blow - When you attack and land a critical hit against a creature, it must make a DC 18 Constitution saving throw. On a failed save, the target takes an extra 6d6 damage from your attack.

Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage: Piercing, The extra damage from Killing Blow is not maximized from the bows ability when landing a critical strike., Rogue, Ammunition, Range, Two-Handed, Vex

Doomtoaster007

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