Weapon (dagger), legendary (requires attunement by a need to be chosen by the god of the seas to wield)
- Damage: 1d8 piercing + 1d8 lightning
- Properties:
- Thrown (Range: 30/60 ft)
- Returns to the wielder’s hand after being thrown.
- Abilities:
- Lightning Step (3/Day): The wielder can throw the dagger and teleport to its location in a flash of lightning, dealing 3d10 lightning damage to all creatures within 5 feet.
- Stormcall (1/Long Rest): The wielder can summon a heavy storm (600-ft radius) lasting 10 minutes. The storm causes strong winds, heavy rain, and random lightning strikes (dealing 4d10 lightning damage to creatures outside cover).
- Tidal Slash: When attacking, the wielder can unleash a wave of water, dealing an extra 2d10 cold damage in a 15-ft cone.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: need to be chosen by the god of the seas to wield, Finesse, Light, Thrown, Nick
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