A Charge of Wind condensed into a small sphere flowing with energy waiting to be released into a powerful burst of wind.
As an Action it can be thrown anywhere you can see in a 20ft radius, upon impact every creature within 5ft of the landing impact must succeed on a DC 14 Strength Check or be pushed 10ft backwards as the Ball of Wind is destroyed.
A creature can willingly fail the check and be pushed an additional 10ft.
If the sphere is thrown in a space occupied by a creature upon failing the saving thrown they will be pushed upwards.
If used to launch the thrower themselves, they can choose to glide 1ft for every 2ft they fall, granting them the ability to reposition themselves.
Additionally the user doesn't fall prone after taking the fall damage from launching themselves upwards.
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