Wondrous Item, artifact (requires attunement)
"A warrior is never truly alone. Their strength, their skills, their very essence—reflected in steel and given life."
Mimicry of the Master.
When activated, the Animated Armor creates a sentient copy of its attuned wearer, forming a suit of living armor that fights alongside them. This duplicate is an extension of the wearer, bound by magic and mirroring their abilities.
Summoning the Armor (Bonus Action).
The armor animates and takes a physical form, standing beside the wearer.
It copies the following attributes from the attuned user:
- Ability Scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma)
- Proficiencies (Armor, Weapons, Saving Throws, Skills)
- Hit Points (Equal to the wearer’s current HP when summoned)
- Weapons & Armor (Copies non-magical versions of what the wearer currently holds or wears)
Behavior & Control
- The armor acts on its own initiative and follows the wearer’s mental commands.
- It is destroyed if its HP reaches 0 and cannot be resummoned until repaired.
- The armor cannot cast spells or use class features that require limited resources (e.g., spell slots, rage, action surge).
- The armor shares the same weaknesses as the attuned wearer but does not benefit from magical effects affecting them.
- It vanishes if the attunement is broken or if dismissed by the user as a bonus action.
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