This is a bag of magical candy that contain 1d100 magical candy that mysteriously replenish at dawn everyday. Each candy has a different color/flavor and each represents a different effect. The person who consumes these candies receives one of the following effects
Green Apple Hard Candy: You gain the effects of the Haste spell.
Grape Hard Candy: The consumer must make a constitution save (DC20) on a failed save they will be immediately knocked unconscious, on a successful save this has no effect
Cherry Gummy: You heal 1d10 health
Rainbow Lollipop: You gain advantage on Charisma checks for 1 hour
Chocolate Truffle: You gain an extra 120ft. of darkvision for 1 hour
White Chocolate Square: You immediately receive the effects of Greater Restoration
Bubblegum: You gain a fly speed of 30 feet for 1 hour
Mint gum: You gain resistance to cold damage for 1 hour
Cinnamon gum: You gain resistance to fire damage for 1 hour
Butterscotch candies: You gain +1 to every skill for 1 hour
Black Licorice: The consumer takes 1d10 necrotic damage
Notes: Creation, Healing, Damage, Buff, Debuff, Consumable
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Posted Dec 15, 2019I really like this idea for a random item to give to players. However, I would prefer there to be 10 or 12 candies vs 11, it makes it slightly more difficult for me to determine which types of candy are in the bag.