You have a +1 bonus to attack and damage rolls made with this magic weapon.
This javelin is a magic weapon. When you hurl it and speak its command word, it begins to excreet an acidic substance. On a hit, the creature must make a DC 15 Constitution saving throw, taking 5d6 acid damage on a failed save, and half as much damage on a successful one. Once thrown, the javelin returns to your hand even if it does not hit the creature. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 5d6 acid damage. The javelin has 3 charges
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
This magical javelin has been hollowed out before being enchanted making it weigh far less than a regular javelin.
Proficiency with a Javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage: Acid, Attuning to this magical item requires a short rest to do so, Damage, Combat, Thrown, Slow
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